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Catchup on my Game Trailer

  • Writer: MattParkinson
    MattParkinson
  • Nov 9, 2018
  • 2 min read

So, since my last post i have gathered more sounds into my session, and learned a bit more into time manipulation with elastic audio. I have managed to acquire a few libraries in order to import into my sessions that will help in order to create and/or implement the right sounds to the right visual. I managed to find a few monster sounds that worked well for my trailer and imported these to fit the visual, although as i am wanting to do some time manipulation i know that the sample rate is already just 44.1 and so there will be a fair amount of artefacts if i start messing with samples at this point. The reason i am wanting to stretch the audio is because i am wanting a deeper, more menacing sound for the monster in the trailer. I will bounce the monster sounds into one workable track, export the clip as 96khz thus rendering it an octave later which will result in a longer, deeper sound in which i can import back onto a

polyphonic track and manipulate. I will use varispeed to adjust the time to fit the visual and this should result in a better result.

After doing this i have used EQ to pick out the deep richness from the time adjusted sample and also EQ'd the high end from the existing audio clip. This resulted in a cleaner result in the two that compliments each other. I want to ensure that the monster has more character as the sounds from the monster are pretty similar. I will find something that will add more character to the sounds and come back to trying to implement these with the existing two clips.


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