top of page

Game Trailer

  • Writer: MattParkinson
    MattParkinson
  • Sep 15, 2018
  • 1 min read

So, as i have been surfing for a game trailer i can use for the sound design module, i came across this game. The games premise is as follows.

"The half-submerged city of Oakmont is gripped by supernatural forces. You're a private investigator, and you have to uncover the truth of what has possessed the city… and the minds of its inhabitants."

The game trailer fits the time allowance set in the brief, and also really grabs my attention for the sounds in which it uses. I think the underwater sounds will be nice to delve into understanding, and also using time-based and gain based effects to mimic the underwater action.

I have come across a video on the internet that will help me in the cuing process, allowing for proper preparation for all the sounds that i may need to either implement with Foley, or sound design. Once i know how much work will be needed in each sector i will go from there.


Comments


bottom of page