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School of Video Game Audio

  • Writer: MattParkinson
    MattParkinson
  • Jul 2, 2019
  • 2 min read

Updated: Jul 8, 2019

So I have recently started a game audio course amply named 'School of Video Game Audio', and is the start of beginning to understand the fundamentals behind the middleware engine 'Wwise'. I understand that my experience with middleware such as Wwise is very limited, and so this course will hopefully allow me to become confident implementing sounds into games as I feel designing the sounds for the game.


Since starting the course I have become more familiar with Wwise and the different tabs in the project explorer. I have already implemented the different shotgun sounds into the 'cube' game map so that 3 separate sounds work in conjunction and relative to each other. I have also learned how to use the randomiser features to allow the middleware to randomly select an interval between 2 corresponding points that are selected by the user. This allows the player to feel as though the sounds are not just looped and too similar so that it keeps the player more engaged with the game and not too distracted.


I have also implemented a heart beat that responds to the characters health dropping below 50 that in response triggers a few responses in the RTPC (Real Time Processing) of the sound. This, as I understand acts as an automation that allows the game to sync and will respond to act accordingly to what these settings are set to. I have the player health set to 50% and rises to 0% that will play the heartbeat louder as relative to the red line shown in the picture. The blue line works in conjunction with a low pass filter to enable when the 50% mark is hit and as the health drops the low pass filter engages more and more to signal the player is losing more and more health.


I have begun to work on the footsteps and implemented different textures into the game, ensuring to link these to the game event so that the texture is represented accordingly with the correct footsteps.


So far I am pretty engaged with the course and progressing with the work nicely, and being ahead of schedule in terms of submissions. I have my first submission to complete for the 16th of July, which is to create my own footsteps using either foley recording or sampled sounds and implement these into Wwise and use the methods learned from the course to appropriately set these accordingly.



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